The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!
THE SPIRE AWAKENSThe ultimate roguelike deckbuilder returns!For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.Will you attempt the climb alone or enlist the aid of your fellow adventurers?AN EVER-CHANGING SPIREStep into the newly evolved Spire, a twisted labyrinth teeming with strange and deadly foes. Adapt to an arsenal of brand new cards, relics, and potions, each offering game-changing possibilities—or dangerous consequences.Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets.No two climbs are ever the same. Unpredictable challenges and evolving strategies await those brave—or foolish—enough to ascend.CLIMB ALONE OR WITH ALLIESBrave the ascent on your own, or play with up to 4 players and face the Spire together in the all new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!A NEW AND RETURNING CAST OF CHARACTERSEmbark on your quest to Slay the Spire as one of five different characters, some of whom will be familiar to seasoned Slayers and two of whom who are brand new. Discover each character’s unique playstyle, full potential, and secret backstory as you conquer all who stand in their way.UNCOVER THE SPIRE’S LOREThe history of the Spire and its inhabitants, be they friend or foe, can now be discovered in entirely new ways. Unlock fragments of its mysterious timeline and encounter the most ancient of its residents through your myriad attempts.MORE TO COME IN EARLY ACCESSThe Spire truly is ever-changing… in more ways than one. More content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access. Join the journey early to be a part of the Spire’s next evolution.Why release in Early Access, you ask? Slay the Spire's success comes from our community! It sounds corny, but the extra mile many of you went to report issues, translate content/announcements, create long video essays, make excellent (lol) tier lists, and draw goofy or gorgeous fan art is the reason we're doing it all again. We love our job!
MINORHey, Slayers! Casey here. This week's beta patch brings two major changes to how scoring works for the Daily Leaderboards! First and foremost, the leaderboards will now only show your friends' scores.
MINORHey Slayers, we've got another Beta patch for you all this week! Notably, this patch brings in some structural work for a system called Badges. Badges may appear at the end of a run, noting various th
Hey everyone, Anthony here. It's time for another Beta Patch where we test out experimental changes. Today we are going to do something a little different for the patch notes as I will be giving some
MAJOR{STEAM_CLAN_IMAGE}/29087962/65d256f9e6cab592c85d6922c661c803eae0f8fd.png It's finally here!! The Kickstarter campaign for the Slay the Spire board game Downfall expansion is LIVE NOW! The fan-favorite
MINORWelcome to the first BIG post-launch patch, Slayers!! This one has a huge balance pass, the main aim of which is to make infinites harder to achieve. We're also introducing a Phobia Mode with bespoke
Today's patch features all changes from the previous two beta branch patches, pushed live to the main branch. If you're interested in accessing the beta branch, please see the instructions outlined in
Got a quick hotfix for our players on the beta branch--this is what it's all for, so thank you to everyone providing feedback! If you're interested in accessing the beta branch, please see the previou
MINOR{STEAM_CLAN_IMAGE}/44971832/3bdb3ecc502b6033ecad44935dd768093dca7118.png Hi everyone, Casey here! Our excellent community manager, Demi, has been in charge of the majority of Neowsletter writings for
MINORHey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values. Heads up that this patch will
Another small hotfix which resolves some more softlock issues. Thanks again to everyone reporting issues like this! BUG FIXES: Fixed more instances of players getting stuck at the timeline

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New Slay the Spire 2 patch notes have arrived for the latest beta-branch update, and it's good news if you've found yourself falling foul of the whims of Act One. The opening floors of the roguelike d

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I'm in love with Slay the Spire 2, and millions of players are in the same boat. Like its predecessor, I suspect it'll be a game I could theoretically pour thousands of hours into and still have fun,

Mega Crit's new Slay the Spire 2 update starts to introduce more progression systems around the edges, but it's a change to card removal at shops that you're likely to feel most if you're working your

I've not had a punt at Slay the Spire 2 myself yet, I've been too busy coming up with an excuse for not having played the first one, but the general read I've got on it is "it's more Slay the Spire!"

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Fresh Slay the Spire 2 patch notes have arrived, and Prepared is back. "You can lower your Shivs," developer Mega Crit jokes. Game designer Anthony Giovannetti is here to walk us through the team's th

Slay the Spire 2's multiplayer component is a lovely, sociable game of tactical chemistry and unity in the face of hideous door-based lifeforms, but inevitably, the modders are trying to ruin the bonh

When you sink hundreds of hours into a game, it's easy to create unrealistic expectations about what the sequel should look like. In the case of Slay the Spire 2, it's one of the few games that I didn
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