Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values.
Heads up that this patch will at first be exclusive to the newly released public-beta branch for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access it by right-clicking on Slay the Spire 2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta.
BALANCE:
- Players, enemies, and pets can no longer have their HP increased above 999,999,999[/*]
ART:
- Add icon for Murderous run modifier[/*]
- Added portrait art for the following cards:
- Feeding Frenzy[/*]
- Sloth[/*]
- Waste Away [/*]
BUG FIXES:
General:
- Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen[/*]
- Fixed crash when interacting with potions during combat transitions[/*]
- Fixed crash when syncing cloud saves on Windows[/*]
- Fixed rare save data loss on Windows when power is lost during a save[/*]
- Fixed crash when quickly navigating away from menus[/*]
- Fixed dev console failing to match commands on non-English system locales[/*]
- Fixed potential softlock when auto-played cards trigger grid or card selection[/*]
- Fixed state divergence related to discarding potions too soon after combat ends[/*]
- Fixed being able to "peek" in card screens outside of combat[/*]
- Fixed closing the settings menu while a dropdown is open not also closing the dropdown[/*]
- Fixed navigating down the dropdown items causing the settings to scroll down[/*]
- Fixed softlock when auto-played cards triggered card selection[/*]
- Fixed Hellraiser power playing Strikes if there are no valid targets[/*]
- Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1[/*]
- Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards[/*]
- Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards[/*]
- Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block[/*]
- Fixed missing Kaiser Crab boss death VFX[/*]
- Fixed Kaiser Crab face animation not looping after a claw takes damage[/*]
- Fixed the word "Stunned" not appearing when Rock Bowlbug does its stunned move[/*]
- Fixed Tezcatara's Brightest Flame card being able to decrease your Max HP to less than 1[/*]
- Fixed softlock when dying in the Jungle Maze Adventure event[/*]
- Fixed softlock if you die in the Room Full of Cheese event[/*]
- Fixed softlock when any player has Potion Belt and Alchemical Coffer relics[/*]
- Fixed being unable to navigate via controller if you unready yourself in lobby[/*]
- Fixed players being unable to end their turn when they die while the Whispering Earring relic autoplays their cards[/*]
- Fixed Doormaker's Door HP not scaling correctly after the Doormaker escapes[/*]
- Fixed softlock when queueing a potion to be thrown after the enemy would die[/*]
- Fixed crash when returning to the map after loading a multiplayer save[/*]
- Fixed host and client sometimes generating different maps from the same seed[/*]
- Fixed map changing after reconnect with the Big Game Hunter modifier or Treasure Map and Golden Compass relics[/*]
- Fixed softlock caused by a player dying with cards in their hand[/*]
- Fixed state divergence related to playing Huddle Up during another player's card selection[/*]
- Fixed timing-related state divergence occurring at the end of a combat[/*]
- Fixed rare instances of getting stuck at an empty chest[/*]
- Fixed crash when selecting Ironclad on Turkish locale systems[/*]
- Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards[/*]
- Fixed an issue when viewing run histories in Russian where the player played as The Defect[/*]
- Fixed an issue with Buffer+ card's description when playing in Portuguese[/*]
- Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish[/*]
- Fixed an issue with Colossus card's hovertips when playing in German[/*]
- Fixed an issue with the "Accept" option in The Trial event when playing in French[/*]
- Fixed an issue with the "Violence" option in the Tinker Time event when playing in Korean[/*]
LOCALIZATION:
- Added more translated text for various languages[/*]
- Fixed translation and formatting errors for the following languages:
- Italian[/*]
- Russian[/*]
- Simplified Chinese[/*]
- Turkish[/*]
- German[/*]
- Spanish[/*]
- Polish[/*]
- Adjusted Japanese font to be rendered slightly smaller and raised to improve vertical centering[/*]
- Improved Korean font spacing[/*]
- Improved Russian and Thai font rendering[/*]
- Improved the look of Simplified Chinese font[/*]
- Share button in stats screen now utilizes correct localized string[/*]
MODDING:
- Reworked mod structure
- mod_manifest.json has been moved outside of the PCK. All mods should now ship with an additional file named
.json - see ModManifest for the new JSON structure.[/*] - PCK is no longer required for all mods. Json is the only file that is required to declare a mod. The json must declare whether the mod includes a pck/dll file.[/*]
- settings.save now includes a list of all mods that were loaded in the last game run. Reordering this list affects load order.[/*]
- Mods may declare dependencies in the manifest. If settings.save declares a load order incompatible with the listed dependencies, then a re-sort is forced.[/*]
- Added affects_gameplay field to mod manifest. If false, then the mod will not be checked against the host's mods in a multiplayer game.[/*]
- Updated 0Harmony/MonoMod to support mac arm64. Manually overwriting it should no longer be required.[/*]
- mod_manifest.json has been moved outside of the PCK. All mods should now ship with an additional file named