
Back to Dispatches
Rock Paper ShotgunApril 15, 2026
"We had this problem before in the games we created with CD Projekt": Blood of Dawnwalker CEO defends use of AI voice placeholders to save time
Open world vampire RPG The Blood of Dawnwalker makes use of AI-generated voice acting, Rebel Wolves CEO Konrad Tomaszkiewicz has revealed, but doesn't actually feature it in-game. The devs deployed the soul-regurgitating tech to create placeholder voice performances early in development, in order to tinker with quests and the like without re-recording the associated dialogue.
Tomaszkiewicz says this has kept costs down, citing his experience at CD Projekt working on The Witcher 3: Wild Hunt and Cyberpunk 2077. He claims that all of the sinister chatbot tomfoolery has since been erased, and that every voice line in The Blood of Dawnwalker is now the product of genuine human lips and lungs.
Original Source
Rock Paper Shotgun
Full article available at the publisher
Cross the Wire

PC Gamer
Yes, Take-Two's share price rose after the stolen Rockstar data was released, but don't read too much into it

PC Gamer
While I go stir-crazy waiting for another FromSoft game, I'm counting on these 4 indie Armored Core-likes to satisfy my mecha cravings when they hit Steam

PC Gamer
Windrose doesn't have admin commands, but here's how to customize a Windrose dedicated server

PC Gamer