Oh hello there heisters!
Unfortunately, the safehouse kitchen caught fire while Gage was cooking, so we're going to need some more time. For now, enjoy a FREE update with some NORMAL additions to the game. No jokes here!PAYDAY 2: Update 244 Changelog
Download Size: 68 MB
New Weapon - Pipette Mk.2
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| 258.3 |
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| 3.3s |
| Can pierce enemies. But not armor, walls or shields! |
Weapons
- Added the perfectly normal "Pipette Mk.2" to the Secondary weapons list, please do not modify it.[/*]
- Added "Burst Fire" mod, A multi-shot fire mode with delayed recoil to improve accuracy.
- Weapons with burst fire modes benefit from a scaling recoil reduction for every bullet being fired in a burst. Only the final bullet will have full recoil kick.[/*]
- Added fire mode mod options to fully-automatic pistols;
- STRYK 18c Pistol[/*]
- Bernetti Auto Pistol[/*]
- Czech 92 Pistol[/*]
- Igor Automatik Pistol[/*]
Henchmen Abilities
The crew needed some love. Introducing four new abilities for the crew to choose from!
- Added "Zipped" ability: granting players more cable ties based on the number of crew AI present in the game.[/*]
- Added "Flash Pop" ability: crew AI will throw concussion grenades when downed with a cooldown.[/*]
- Added "Judo Master" ability: crew AI will counter a cloaker strike with a cooldown.[/*]
- Added "Electrician" ability: crew AI will counter a taser's shock with a cooldown.[/*]
General
- Fixed third person tool bag (blue) incorrectly having outlines[/*]
- Fixed base coat bleed-through on the "Happy Clown" mask pattern[/*]
- Fixed visual error in offshore PAYDAY that would pick fake-out cards that were not "safed"[/*]
- Fixed cosmetics not displaying properly on magazines of the Contractor Pistol (Fix provided by soosh.exe)[/*]
- Fixed the textures on Tasers flickering when being approached (Fix provided by Whurr)[/*]
- Fixed a potential crash when selecting a random contract on CRIME.NET[/*]
Gameplay
- Increased the magazine capacity for IZHMA Bulldozers from 7 back to 20
- Their base damage was also reduced by 33% to compensate for lengthy mag-dumps[/*]
- Increased the maximum amount of Throwing Axes from 3 to 6
- This change intends to make them more in line with the Throwing Knives[/*]
- Increased maximum cable tie limit from 9 to 10[/*]
- Akimbo shotguns now use secondary lower "optimal range" stats[/*]
- Prevented being able to pick up a sentry gun multiple times as a client when the connection to the host is delayed[/*]
- Fixed being able to deploy bipods while in the process of crouching down or standing up, resulting in a glitched-out camera view[/*]
- Fixed a crash related to team AI targeting turrets
- This issue mostly affected players using overhaul mods[/*]
- Fixed a potential crash relating to the "Sixth Sense" skill when players spawn[/*]
Interface
- Fixed custom weapon skin icons still not being displayed[/*]
- Fixed "Coins" reward icon not using the correct transparency[/*]
Heists
Diamond Heist
- Fixed a stuck spot in the construction wing by the copy machine[/*]
Jewelry Store / Ukrainian Job
- Fixed several spots where bags could be thrown out of bounds[/*]
Ukrainian Prisoner Heist
- Fixed a color-grading value being missing, causing some visual effects to not be displayed[/*]
Hoxton Breakout
- The Search (Day 2)
- Fixed a keycard at the entrance desk sometimes spawning inside a Gage package[/*]
- Fixed a keycard at the archive desk partially spawning inside books[/*]
- Fixed being able to pick up servers in the IT room before the door is opened[/*]
Firestarter
- Airport (Day 1)
- Added an invisible wall above the starting airport fence until said fence is breached[/*]
Golden Grin Casino
- Added new enemy spawn locations on the second floor of the casino[/*]
- Fixed bottlenecked enemy spawns slowing down assaults[/*]
Watchdogs
- Boat Load (Day 2)
- Fixed VR players being able to pick up magical bags of coke from under the floor in the parking lot[/*]
White Xmas
- Enabled dual-mode ziplines allowing players to move bags with them[/*]
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.Sidetrack Games ːAː