Hello heisters!
This update is just a couple fixes focusing on the issues that some players were experiencing after the last update, as well as addressing a few miscellaneous reports that came up.We're preparing more updates, there are a few things in the works that need more time to prepare, so expect some quiet time for a little bit while Gage cooks.Edit: There was a crash when placing turrets, the issue is now fixed. Sorry for the inconvenience.PAYDAY 2: Update 243.1 Changelog
Update Size: 1.1 GB
General
- Updated localization files [/*]
- Changed the "Sicario" Perk Deck tier 1 skill, not triggering the 1 second cooldown reduction from kills made while the smoke grenade is active[/*]
- Snipers no longer duck when being shot at[/*]
- Prevented the "Sixth Sense" skill from triggering instantly when stopping[/*]
- Fixed "Buzzbomb" achievement not counting kills with the "Shock Baton" Melee[/*]
- Fixed a rare crash, occuring if a throwable dealt damage at the same time as the player was brought into custody[/*]
- Fixed a period of silence playing during the anticipation phase of the "Hot Pursuit" heist track[/*]
Masks
- Adjusted the materials on the "Mega Richard Returns" masks to make its city skyline more visible with all colors[/*]
- Fixed some clipping issues with the "Mega Richard Returns" mask on certain characters[/*]
- The "Paint Stripper" mask material will now keep the original mask effect colors instead of overriding them for supported masks
- Only applicable for the "Mega Richard Returns" mask for now[/*]
- Fixed color mapping errors on "Dinosaur Stripes" and "Prehistoric Predator"[/*]
- Fixed "Barbed Wire" mask pattern overwriting accent B instead of A[/*]
- Fixed "Smiley" mask not supporting the new mask shaders[/*]
- Fixed a rare crash for customized masks that were locked by an unowned DLC pattern[/*]
UI
- Adjusted the formatting for mask customization item descriptions[/*]
- Mask customization will now warn you what items are being consumed when crafting a mask[/*]
- Removed drill card icons from the pool of possible fakeout cards[/*]
- Fixed Overwritten patterns not applying your selected accents when they can be applied to masks [/*]
- Fixed secondary deployables from the "Jack of all Trades" skill not displaying their quantities correctly on the mission briefing menu[/*]
Heists
- Fixed blurry preplanning on maps from the "Silk Road" campaign when playing with lower texture qualities settings[/*]
- Bank Heist
- Added navigation links for friendly AI to exit the bank through the windows (rather than run around the entire building)[/*]
- Minor navigation fixes around the parking lot fences[/*]
- Fixed navigation around the lobby-to-office area being disconnected[/*]
- Lab Rats
- Fixed bags falling off the ledges after they were released from the zipline[/*]
Weapons
- Secondary and Piggyback sights now use aim down sight animations, making them easier to use[/*]
- Lowered the empty reload timing on the "China Puff" grenade launcher to better match its animation[/*]
- Lowered the volume of the third person shooting sounds for the M308[/*]
- Fixed sniper rifles with fire rate increasing mods having their firing animations desynced when aiming down sights[/*]
- Adjusted Commando 553 weapon parts stats, removed hidden penalties from long barrel[/*]
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.Sidetrack Games ːPː