Back to Warhammer 40,000: Space Marine 2Community Announcements
Hotfix 12.1 Patch Notes
March 5, 2026by mzulftna
GAMEPLAY AND BALANCING TWEAKS
Techmarine
- Replenishing Salvo perk will not activate its cooldown when player has max equipment.[/*]
- Reworked Battlefield Repairs perk. New description: “Any Squad Member restores 1 additional Armour Segment for each Finisher of Majoris or Extremis enemy.”[/*]
- Inexorable Salvo perk buffed: ”The effect lasts for an additional 15 seconds after deactivation of ability.”[/*]
- Decapitating Stratagem perk now correctly restores ability once it's fully empty. Previously it could restore ability after the first shot, if the player got a lucky kill, meaning that full ability restoration was mostly wasted.[/*]
- Fixed cost of some Techmarine perks.[/*]
GENERAL FIXES
- Crash fixes.[/*]
- Fixed an issue that was blocking progress on Disruption (softlock after the Heldrake scene).[/*]
- Added a voice preview in the voice selector menu.[/*]
- Fixed an issue with Voice Pack VOs being not as loud as the rest of VOs.[/*]
- Fixed an issue where Tarantula turrets could move a little bit after activation.[/*]
- Lots of minor collision fixes on Disruption.[/*]
- Lots of minor issues with various Battlefield Conditions.[/*]
- Minor customisation fixes.[/*]
- Minor localisation fixes.[/*]
- Minor UI fixes.[/*]