Changelog
Storage Modding Additions- Can_Players_Open storage option to prevent interacting.[/*]
- Delete_Contained_Items_On_Destroy storage option to despawn contained items when broken.[/*]
- Variants of SalvageItem placeable properties for pickup at full health.[/*]
- Engine_Force_Multiplier applies to boats and carboats, doubled APC boat force in water.[/*]
- Sentry reactions to vehicle turret damage and vehicle armor. (Thanks Neonik!)[/*]
- Objects with Editor-specific prefab not scalable. (Thanks August!)[/*]
- Constellation skins luminescent effect. (Thanks Theodore and ANDLESS!)[/*]
- Inconsistent Slick hair culling threshold out of sync with other hair. (Thanks Nah4355!)[/*]
- Moved Heavy Impact vest mythical effect forward similar to recent Vanguard Vest fix. (Thanks woolly muscles!)[/*]
- Speculative fix for a train physics issue in singleplayer. (Thanks Kerorocaptan!)[/*]
- Resources not saving scale after Legacy_Rotation_and_Scale addition. (Thanks LocoCZ!)[/*]
- Non-hallucinatory items changing active hallucination effect, using on friend not considering Immunity skill. (Thanks DerpyHoowes!)[/*]
- Slightly too low Thorny Roses emission rate on non-head items, and rotation of J-Soda Bandolier mythicals. (Thanks Poisson!)[/*]
- Default placeable salvaged item including tool items. (Thanks Antarctica256!)[/*]
- Several issues with SystemSockets net transport implementation. (Thanks DanielWillett!)[/*]
3.26.1.1 Patch
Fixed
- Newly-spawned trains rubber-banding in multiplayer. (Thanks Dobs!)[/*]
- Rocket launcher ragdoll effect modifiers working on zombies and animals but not players. (Thanks TSB!)[/*]
- Exploiting forward rendering with fire/ice crown mythical to see underwater. (Thanks TSB!)[/*]