Engine Update
We've upgraded to Unity 2022 LTS, primarily for improved stability. Related updates include:
- New SMAA anti-aliasing option as an alternative to TAA or FXAA.[/*]
- Major upgrade to the pathfinding library used by zombies (A* Pathfinding Project). This fixes a variety of server-side pathfinding bugs and may improve performance.[/*]
- Taking advantage of some new performance optimizations.[/*]
We'll be keeping a close eye on bug reports, as this kind of update has many side-effects.
Full Changelog
Quality of Life
- Vanilla sentries immediately react to gunshots and melee hits. (They turn to where you attacked them from.)[/*]
- Searching workstation capability names in crafting menu filters blueprints producing items with that capability. (For example, "Heat Source" will find Campfires.)[/*]
- Raised detonator max selected charges from 8 to 16. Let the pyrotechnics commence![/*]
- Reworked water transition into sky to avoid revealing topography of underwater terrain.[/*]
Character Customization
- Added beard color option separate from hair color. NPCs and cosmetics can use this, too.[/*]
- Many cosmetics covering the lower face use your preferred beard color.[/*]
- Cosmetics take priority over NVGs in singleplayer and PvE where they don't affect balance. (Ignoring the Priority_Over_Cosmetic setting.)[/*]
Servers
Edit to clarify: if you are hosting a server using RocketMod, please update to the latest version (either bundled with the game or merging into your fork), as it includes a fix to assembly loading needed for the engine update!
- LDM dependency-handling patch for 2022 LTS. (Thanks Senior-S, DanielWillett, and Paradox304!)[/*]
- Revised server backup naming to improve terminal tab completion: rather than appending "-backup" to the file name, a tilde '~' is appended to the extension. For example, auto-completing "Conf" to "Config.txt" as the more common operation.[/*]
- Fixed server not writing "-backup" files after 3.25.8.0. (Thanks CatzTimes!)[/*]
- Fixed not re-serializing server Config.json when -UseLegacyJsonGameplayConfig is enabled. (Thanks CatzTimes!)[/*]
Audio
3.25.8.0 experimented with enabling the doppler effect, which was previously disabled project-wide. Many audio sources weren't configured with this in mind, so it was reverted in 3.25.8.1. This update re-enables it, and disables per-audio-source by default during load for backwards compatibility.
- Added "Enable Doppler Effect" component to bypass disabling doppler effect.[/*]
- Enabled doppler effect on vanilla emergency vehicle sirens.[/*]
Localization
- Objects with dialogue (like interactable computers) can show a different display name with Dialogue_Name localization key.[/*]
- NPC "hints" in multiplayer use client's language if Keep_Localization_Loaded is enabled.[/*]
- Updated a few cases where translation fallback to default was unsupported. (Such as item names.)[/*]
- Fixed Covert achievement description spelling mistake. (Thanks Zeenotzed5!)[/*]
- Allow sending single-character chat messages because they can be meaningful in other languages. (Thanks CatzTimes!)[/*]
Level Editing
- Added level underwater fog effect density override. Useful for maps featuring a longer underwater view distance.[/*]
- Levels can adjust default config per-difficulty (easy/normal/hard).[/*]
- Added option for per-navmesh vs per-zombie-table difficulty asset prioritization.[/*]
- Resources can set Legacy_Rotation_and_Scale false to use newer surface alignment options. For example, we're using this to place mineable clay on cave ceilings in a future update.[/*]
- Per-object savedata is more resilient to removing/moving objects in the level editor. (Thanks clue!)[/*]
- Fixed missing level Has_Atmosphere option turning off stars. (Thanks Strekazyabrua!)[/*]
- Fixed editing devkit node properties not marking the level dirty. (Thanks LocoCZ!)[/*]
NPC Modding
- Added effect OnlyRelevantToInstigator and event InstigatorOnly options. For example, to limit showing a UI popup only to the player who triggered an interaction.[/*]
- Added "Overlap" volume type and condition. This can be used to test whether an area has a certain number of players in it.[/*]
- Added ability to respawn and kill zombies from NPC logic.[/*]
- Added "/RunRewardList" command for testing NPC reward list assets.[/*]
Unity Mod Hooks
- Added Vehicle Gearshift Event Hook for gear number changes.[/*]
- Added Vehicle Health Event Hook for testing current health.[/*]
- Vehicle Event Hook now exposes events for all replicated properties.[/*]
- Added "Damage Collision" component for damaging (rather than killing) on contact.[/*]
Miscellaneous Modding
- Added support for ammo to override rocket/grenade launcher projectile.[/*]
- Added support for low-quality lockpicks that fail to unlock the vehicle.[/*]
- Explosive magazines can disable impact effects. (Useful for multi-pellet explosive shotguns.)[/*]
- Gun items with auto description off can opt-in to listing attachments.[/*]
- Added storage Default_Contained_Items list.[/*]
- Added vehicle options for keeping engine/wheel RPM more closely in sync. (Experimental)[/*]
- Added sentry options to bypass PvE, react to attacks, and adjust sweep timing.[/*]
- Added barricade incoming ranged damage falloff multipliers.[/*]
- Improved context for master bundle reference error messages.[/*]
Miscellaneous Fixes
- Moved Vanguard vest mythical effect forward so it's less obstructed. (Thanks ZHR!)[/*]
- Regression parsing (x, y) and (x, y, z) vectors from dat. (Thanks Sultan!)[/*]
- Crash reloading gun with more than 255 magazines. (Thanks CatzTimes!)[/*]
- IsOverride key missing from spawns editor round-trip. (Thanks WW-TC!)[/*]
- Inconsistency playing inventory audio when quick-moving item to/from storage. (Thanks WW-TC!)[/*]
- Inconsistent bounds checks placing barricades on vehicles in multiplayer. (Thanks Eismeister!)[/*]
- Fix rubble respawn all sections not working properly. (Thanks Xylemo!)[/*]
- Oversized invite icon in lobbies menu. (Thanks Jdance!)[/*]
- Misaligned mythical effects on Pool Cue. (Thanks TrueNinjafrog and dr4c0ottv!)[/*]
- Animals without physics material default to vanilla flesh material.[/*]
- Gun Delete_Empty_Magazines behaving differently for non-projectile weapons.[/*]
- Cinematic mode respects FarClipDistance command-line override.[/*]
- Simplify instigator tracking for nested rockets/grenades.[/*]
- Unable to interact with destructible object fuel/water tanks.[/*]
- Error writing singleplayer config on first load of a fresh install.[/*]
3.25.10.1 Patch
- Fixed server-side warning when removing siren audio. (Thanks to many reporters!)[/*]
- Fixed zombies kills-in-area condition spawning too many zombies. (Thanks CatzTimes!)[/*]
- Fixed Rhino Bluntforce skin broken metallic map. (Thanks TSB!)[/*]
Special thanks to all of the players who tried out this update on the preview branch and helped report bugs!