Dear Chieftains,
To continuously optimize our gaming experience, we have urgently resolved a number of in-game issues, including fixes for tutorial skipping and PvP structure damage. Here is the
full announcement,Thank you for your ongoing understanding and support!Furthermore, after carefully taking your valuable suggestions into account and holding multiple internal discussions, we have decided to launch
1 Group of Long Term PvP server and
1 Group of Long Term No Raid PvP server in each of the Asia, Europe, and North America regions.The detailed launch schedule is as follows:
Asia Servers
Launch Time:
UTC 12:00, April 12 \\[09-1_No_Raid-Long_term]Cloud_Mist_Forest_10P-Tribe\\[09-2_No_Raid-Long_term]Shifting_Sand_10P-Tribe\\[09-3_No_Raid-Long_term]Shifting_Sand_10P-Tribe\\[09-4_No_Raid-Long_term]Shifting_Sand_10P-Tribe\\[10_1-Long_term]Cloud_Mist_Forest_10P-Tribe\\[10_2-Long_term]Shifting_Sand_10P-Tribe\\[10_3-Long_term]Shifting_Sand_10P-Tribe\\[10_4-Long_term]Shifting_Sand_10P-Tribe
North America Servers
Launch Time:
UTC 00:00, April 12 \\[09-1_No_Raid-Long_term]Cloud_Mist_Forest_10P-Tribe\\[09-2_No_Raid-Long_term]Shifting_Sand_10P-Tribe\\[09-3_No_Raid-Long_term]Shifting_Sand_10P-Tribe\\[09-4_No_Raid-Long_term]Shifting_Sand_10P-Tribe\\[10_1-Long_term]Cloud_Mist_Forest_10P-Tribe\\[10_2-Long_term]Shifting_Sand_10P-Tribe\\[10_3-Long_term]Shifting_Sand_10P-Tribe\\[10_4-Long_term]Shifting_Sand_10P-Tribe
Europe Servers
Launch Time:
UTC 19:00, April 11 \\[09-1_No_Raid-Long_term]Cloud_Mist_Forest_10P-Tribe\\[09-2_No_Raid-Long_term]Shifting_Sand_10P-Tribe\\[09-3_No_Raid-Long_term]Shifting_Sand_10P-Tribe\\[09-4_No_Raid-Long_term]Shifting_Sand_10P-Tribe\\[10_1-Long_term]Cloud_Mist_Forest_10P-Tribe\\[10_2-Long_term]Shifting_Sand_10P-Tribe\\[10_3-Long_term]Shifting_Sand_10P-Tribe\\[10_4-Long_term]Shifting_Sand_10P-TribeThese servers will act as test observation servers for us to evaluate the server ecosystem. Moving forward, we will continue monitoring data and analyzing community feedback, and make dynamic adjustments based on real‑game conditions. Thank you for your understanding and support!