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Early Access Changelog [0.1.0.0]
April 5, 2026by Road to Vostok Ltd
Hi everyone!Only a few more days until launch, so it’s time to provide the full changelog and patch notes for this upcoming release. You will also have access to an in-game changelog tool in the main menu from this point forward.Release date & timeEarly Access launches on April 7, 2026, 6PM (EEST) | 8AM (PDT).
Changelog \[0.1.0.0]
Build name: Road - Build 1Build version: 0.1.0.0Build type: Release\ Event system\ Multi-shelter support\ Keys and locked doors\ PIP-scopes and scope options\ Native DirectX support\ Native shader caching\ Tools UI (Interface)\ Event calendar (Tools)\ Crafting menu (Tools)\ Task notes (Tools)\ World map (Tools)\ Casette player (Tools)\ New game mode: Darkness\ New game mode: Ironman\ New map: School (Area 05)\ New map: Highway (Area 05)\ New map: Outpost (Area 05)\ New map: Terminal (Vostok)\ New shelter: Attic\ New shelter: Bunker\ New shelter: Tent\ New shelter: Classroom\ New trader: Doctor\ New trader: Gunsmith\ New boss: Punisher\ New character: Cat\ New event: Trader Return\ New event: Fighter Jets\ New event: Missing Cat\ New event: Bandit Boss\ New event: Airdrops\ New event: BTR\ New event: Attack Helicopters\ New event: Crash Sites\ New event: Outpost Compromised\ New event: Trader Escape\ New event: Transmission\ New task: Prime Time\ New task: Coffee Reserve\ New task: Sweaty Business\ New task: Homemade\ New task: Nasty Draft\ New task: Steady Hands\ New task: Bookworm\ New task: Dice Master\ New task: Night Surgery\ New task: Infections\ New task: Hypovolemia\ New task: Mouth Organ\ New task: Patient Report\ New task: Substance\ New task: Bloodsuckers\ New task: Warm Meal\ New task: Nordic Trade\ New task: Big Blades\ New task: Ammo Delivery\ New task: Weapon Delivery\ New task: Medic\ New task: Home Collection\ New task: Everyman's Rights\ New task: Hitman\ New weapon: RK-62\ New weapon: RK-62M\ New weapon: M4A1\ New weapon: K416\ New weapon: P3\ New attachment: AN-15\ New item: KAR-21 Barrel\ New item: Flame Beanie\ New item: M62 Cap\ New item: Water Bottle\ New item: AFAK\ New item: Thermal Blanket\ New item: Saline\ New item: Antiseptic\ New item: Wipes\ New item: Tissues\ New item: Deodorant\ New item: Map\ New item: Map (Tactical)\ New item: Weapon Repair Kit\ New item: Tackle Box\ New item: Oil Filter\ New item: Coffee Filters\ New item: Water Lock\ New item: Lumber\ New item: Pillow\ New item: Blanket\ New item: Sticks\ New item: Rags\ New item: Casette (OST)\ New item: Casette (Electrofolk)\ New item: Casette (Symphony)\ New item: Casette (Radio Hits)\ New item: Attic Key\ New item: Bunker Key\ New item: Classroom Key\ New item: Cellar Key\ New item: Gymnasium Key\ New item: Tunnel Key\ New furniture: Pallet\ New furniture: Television\ New furniture: Metal Shelf\ New furniture: Target Stand\ New furniture: Sign (Border Zone)\ New furniture: Poster (Posture)\ New furniture: Trolley (Small)\ New furniture: Trolley (Tall)\ New furniture: Chair (School)\ New furniture: Cabinet (Office)\ New furniture: Desk (Office)\ New recipe: Energy Drink\ New recipe: Brewed Coffee\ New recipe: Cooked Pea Soup\ New recipe: Cooked Tomato Soup\ New recipe: Cooked Fish Soup\ New recipe: Cooked Meatballs\ New recipe: Kompot\ New recipe: Kilju\ New recipe: Improvised Bandage\ New recipe: Improvised Tourniquet\ New recipe: Improvised Splint\ New recipe: Weapon Repair\ New recipe: KAR-21 Upgrade\ New recipe: Cooking Station\ New recipe: Civilian Bed\ New recipe: Nomad Bed\ Lore-based game intro when starting a new game\ High-DPI font rendering for 4K/Retina displays\ Extra map border areas to prevent seeing visible map edges\ Different traders have varying base tax levels \[100-300%]\ Firing weapons will reduce weapon condition over time\ Low weapon condition can now cause malfunctions\ Weapons can be repaired with Weapon Repair Kit (Crafting)\ Modular magazine support (STANAG) for M4A1 / KM18 / K416\ Modular magazine support (RK) for RK-95 / RK-62 / RK-62M\ AI Hotspots where AI will react to events like Airdrops\ AI can now patrol in Apartment rooms (not just staircases)\ AI Helicopter can now fire rockets at certain scenarios\ AI death sounds will end immediately with "out of misery" headshot\ Mines now use runtime spawning and are randomly spawned for each map instance\ Mines can now spawn also directly to map border and slightly beyond\ Liquid-based items can now freeze (Winter)\ Going into water boosts item freezing (Winter)\ Frozen items can be melted with heat sources or shelters (Winter)\ Traders don't accept malfunctioned or frozen items\ Crafting recipes don't accept malfunctioned or frozen items\ Playing music instruments slowly increases Mental over time\ Sleeping now consumes both energy and hydration \[-20]\ Sleeping now increases mental \[+20]\ Sleeping bags increases Body Temp \[+50]\ Blankets, Pillows and Melatonin can now also be used for sleeping\ Using sleeping items other than sleeping bags outside decreases Body Temp \[-100] (Winter)\ Outdoor fire sources like firepots can be used for heat based crafting\ Crafting supports reusable tools which are not consumed by recipes\ Separated tutorial tasks which also cover crafting and furniture items\ Furnitures now supports stacking and placing furniture on top each other\ Furnitures now supports magnet mode (Surface Magnet) for snapping to surfaces\ Loot simulations and containers can now use "Industrial" spawn types and locations\ Radio audio is now using high-pass filter and more distorted sound\ Changelog and hardware check buttons are added to the main menu\ 3D door handles and interaction handle animations\ If player falls through terrain, fallback system returns player back to the game world\ If item falls through terrain, fallback system prevents item taking CPU resources\ If item falls through shelter, fallback system spawns item directly to inventory
\ Ammo check UI frozed when going into water while performing ammo check\ Matches value calculation was not amount-based and could be exploited\ Reloading while loading ammo could cause ammo duplication and exceed ammo limits\ Full item stacks could cause duplication when using fast transfer\ Full item stacks could cause duplication when using context transfer\ Swithing from Trader Tasks to Supply during item delivery kept items selected\ Double clicking Trader Tasks during item delivery kept items selected\ Tetris-grids could cause ghost items and errors at certain screen resolutions\ Simulation time could get stuck 00:00 on certain hardware during loading\ Simulation season could reset from winter to summer on certain hardware during loading\ Equipping weapon directly after grenade throw unequipped the weapon\ Equipping weapon directly after grenade throw could hide the magazine\ Interface context menu size didn't reset horizontally between items\ Player controller could get stuck on Apartments bathtubs\ AI pathfinding could get stuck in multi-floor buildings (Apartments)\ AI pathfinding could clip through staircases (Apartments)\ AI backpacks didn't render at far distances (+100m)\ Weapon audio had distortions / clipping when using full-auto\ Ambient volume didn't affect dynamic ambient SFX\ Summer dynamic ambient SFX could activate on Winter (like mosquitos)\ Auto-stack SFX could trigger when using fast transfer with already max stacks\ Windowed mode scaling didn't work reliably on single-monitor setups\ Selecter monitor could switch during loading screens on multi-monitor setups\ Shelter saving allowed corrupted item positions which caused light flickering\ Multiple HUD messages at the same time overlapped each other\ Generalist trader lights caused artifacts and leaked outdoor\ Shelter saving allowed corrupted item positions which caused light flickering\ Campfire and fire elements clipped though firepots and fire barrels\ Fire VFX dind't render through Non-PIP scopes\ Tree billboard inconsistencies and exposure levels\ Environment fog was slightly visible inside shelters\ Bullet decals were unstable, flickered and disappeared beyond 25m\ Shooting a scaled nature elements like rocks also scaled to bullet decals\ Generalist trader lights caused artifacts and leaked through a wall\ Multiple HUD messages at the same time overlapped each other\ Multiple ALT-TAB issues where game might not response\ Windowed mode scaling didn't work reliably on single-monitor setups\ Selecter monitor could switch during loading screens on multi-monitor setups
\ Common and Uncommon rarity levels are now merged to Common\ Legendary item spawn changes changed from 1% to 0.1%\ Armor plates will now spawn always at full item conditions\ Random sleep time changed from 4-8 to 6-12\ Lasers can only be attached to weapons with suitable side/top rails\ Guards can now also use M4A1 as their default weapon\ All project and save files now exists directly in AppData/Roaming/\\ All exe.files and builds use industry-standard versioning (e.g 0.1.0.0)\ Certain weapon and attachment names are switched to use pseudo-names\ Weapon audio uses more realistic tail / echo volumes after firing\ Multiple changes for AI weapon audio to improve directional and flyby audio\ Candles no longer cause Burn medical condition when walked on\ Helicopter model type changed from Mi-8 to Mi-24 (Hind)
Thanks,Antti (Developer)