I was a little worried when I first booted up Pragmata that it would basically be the second half of Resident Evil 4, but in space. What I came away thinking was that Capcom, while getting a little too comfortable with its formulas, is open to some experimental gameplay mechanics. Pragmata is one of those games that feels like Capcom was previewing forever, trying to show people that it had something special up its sleeve. Now that it is finally here, it lands with a confidence that makes it clear they believed in their experiment.
What stood out is how well everything feels together once you have passed the opening tutorial. The early hours do a solid job of introducing the core loop without dragging things out. There is a rhythm to it that builds naturally, and once it clicks fully, I became lost in its world, wanting to collect and see everything Pragmata had to offer. I’m still surprised they made it so easy to get into the habit of shooting, moving and hacking all... Read more