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Packmates Playtest: Act 2 Is Live - More Levels & Items!
September 16, 2025by Aureliq
Packmates Playtest has been updated to include Act 2! After beating the boss in Act 1, you can keep playing longer and push your build deeper in Act 2 which features 2 more maps followed by the Act 2 boss.This update also adds three new items to shake up your runs:
- Barbed Wire (trinket) - Adds Bleed to adjacent Weapon items[/*]
- Oak Quarterstaff (weapon) - Blunt twin headed weapon with knockback ... Bonk![/*]
- Frozen Twinblade (weapon) - Sharp twin headed weapon that chills on hit[/*]
- Hero Unlocks: all unlocks in hero trees have reduced gem costs, this change should make it more likely that you will have enough gems to unlock something after your first adventure
- This is a retroactive change, so expect to have some of your hard earned gems back; ready to spend on unlocking new things to try![/*]
- Artifact Merchant (Item Shop): improved item offer algorithm so items which align with your chosen class will appear more often[/*]
- Artifact Merchant: now starts with 4 items in the shop, which can be expanded to 6 items by the unlock tree
- These extra items are not as likely to be based on your chosen class, opening up options for build diversity for experienced players[/*]
- Item Collection - Can now preview stats for items which have not been unlocked[/*]
- Item Tooltips: Tidied up how details are presented to make better use of space[/*]
- Portals that lead to a map with a boss are now red and appear larger[/*]
- Zweihander (weapon) - Increased physical damage[/*]
- Wooden Ruler (trinket) - Increased range and area scaling[/*]
- Added a glow to the event marker to improve visibility[/*]
- Fixed Throwing Knives not having their bleed attribute[/*]
- Fixed Gotato missing an unlock sprite[/*]
- Fixed Rogue's Companion weapon missing the Bleed tag[/*]
- Potential fix for item tooltips going off the screen on some setups[/*]
- Fixed input issues on Steam Deck[/*]
- Fixed the "Not available in the Demo version" message not being localized[/*]