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Patch Notes Version 1.02.00 (Revised: 2026/04/04 5:00 UTC)
April 4, 2026by james2219
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch. Major Updates
This patch adds the Headgear Visibility option and a private storage capacity expansion of up to 1000 slots depending on the Greymane camp's expansion level. Additionally, for those who preferred the previous movement controls, a “Movement Controls” option has been added, along with further control-related improvements. UpdateSteam (PC): Patch available now
Steam (Mac): Patch available now Patch Notes Version 1.02.00
Content
- Depending on your progress with the Greymane camp expansion, the capacity of your private storage can now be increased from 240 slots up to a maximum of 1000 slots.
- Through the expansion of your camp, which consists of 5 stages in total, you can expand your private storage as follows:
- Start with 240 slots[/*]
- First camp expansion +100 slots[/*]
- Second camp expansion +100 slots[/*]
- Third camp expansion +100 slots[/*]
- Fourth camp expansion +100 slots[/*]
- Final camp expansion +360 slots[/*]
- Through the expansion of your camp, which consists of 5 stages in total, you can expand your private storage as follows:
- Added an Abyss Nexus in Pailune.[/*]
- Improved the visibility of explosive barrels when using the “Light Reflection” skill or when shining the lantern on them.[/*]
- Fixed an issue with combat missions, where comrades would not return until the mission timer expired if the mission was completed before the time limit.[/*]
- Fixed an issue where the Abyss puzzle state would reset when viewing detailed information of nodes via the map "Details" menu while in the Abyss.[/*]
- Fixed an issue where the character would become invisible if an Abyss Artifact was obtained before the Abyss completion cutscene played.[/*]
- Fixed an issue where the skills Healing Force Palm and Aerial Force Palm were also reset when resetting all skills.[/*]
- Changed the designs of certain gimmick monsters.[/*]
- Added 1 new armor set and helmet for cats.[/*]
- Improved Abyss Skybridge Gates so that restored Gates can be teleported to. (This change was applied in Patch 1.01.00)[/*]
- Fixed an issue where the bank investment refresh time would remain stuck in the "Refreshing" state and not update. (Added: 2026/04/04 5:00 UTC)[/*]
- Added a “Movement Controls” option.
- The option can be selected via Main Menu > Others > Settings > Input > Movement Controls, and offers two options: Basic and Classic.[/*]
- Detailed descriptions can be found in the in-game options menu.[/*]
- Basic movement controls: Hold the sprint key to accelerate.[/*]
- Classic movement controls: Repeatedly press the sprint key to accelerate.[/*]
- The stamina consumption for mounts has been adjusted.
- With Basic movement controls, holding the sprint key consumes stamina at set intervals.[/*]
- With Classic movement controls, stamina is consumed each time the sprint key is pressed.[/*]
- Improved the conditions for using the Abyss Nexus, allowing them to be used even while moving slightly except in certain situations such as while mounted or while using Flight.
- We plan to improve this further in the near future so that the player character can fast travel even while on certain mounts.[/*]
- Improved so that the Flight skill can be activated even when holding the jump key in mid-air.[/*]
- Improved responsiveness when inputting a jump after an attack.[/*]
- Added an Escape key guide when affected by elemental status effects.[/*]
- Fixed an issue where the Focus state would not be canceled when using Aerial Roll during flight.[/*]
- Fixed an issue where weapons could not be drawn inside Demeniss Castle under certain conditions.[/*]
- Fixed an issue where some bosses would teleport too far away during combat.[/*]
- Fixed an issue where the 'Double Boost' horse ability would not activate properly.[/*]
- Fixed an issue where parry would not activate properly during 'Focus' when a two-handed sword was equipped.[/*]
- Fixed an issue where the camera would turn toward nearby enemies when aiming with a tool.[/*]
- Fixed an issue where certain interactions were unavailable while specific tools were equipped.[/*]
- Fixed an issue where repeatedly pressing the sprint key would allow a horse to run at maximum speed regardless of its stats.[/*]
- Fixed an issue in Chapter 6 where quest progression became unavailable after defeating a boss following a save/load under certain conditions.[/*]
- Fixed an issue where quest progression became unavailable if a related item was sold before starting the 'A Rumor Fueled by Greed' quest.[/*]
- Fixed an issue in Chapter 11 where the Inserted Key could disappear from the bag, preventing related quest progression.[/*]
- Fixed an issue where certain quest-related NPCs would not appear.[/*]
- Improved the item use notification in the bottom-right corner so that using it will select the item directly.[/*]
- Improved the shop UI so that sellable items are prioritized on display.[/*]
- Reorganized certain positions and content of the key guide displayed in the bottom-right corner to improve visibility.[/*]
- Improved the UI so that the Save Game and Load Game menus are separated, and added save slot number labels.[/*]
- Fixed an issue where the minimap scale would reset while riding a mount at maximum speed.[/*]
- \[Keyboard/Mouse] Fixed an issue where the mouse cursor would disappear in the storage menu.[/*]
- Fixed an issue where item movement would not work properly when entering the horse inventory menu in certain circumstances.[/*]
- Fixed an issue where certain menus would occasionally not respond to interaction or appear visually awkward.[/*]
- Fixed an issue where crashes occured when entering or using some UI/menus in certain circumstances.[/*]
- Improved the game so that the “Stow Weapon” key guide is displayed while in combat when mounted.[/*]
- Added a “Headgear Visibility” option in Settings > Language & Gameplay.
- The following options are available to choose from: Always Show / Show in Combat / Hide in Cutscenes / Always Hide.[/*]
- Additionally, a feature to hide weapons shown on the character’s back, which many players have requested, is also planned to be added in the near future.[/*]
- \[PC/PlayStation 5/Xbox] Improved FSR upscaling quality.[/*]
- \ Applied FSR SDK 2.2.[/*]
- \ Improved FSR Frame Generation quality.[/*]
- \ Fixed an issue where GPU memory usage would increase when the DLSS RR option was configured.[/*]
- \ Improved GPU load and shimmering in certain circumstances when FSR-RR / DLSS-RR was enabled.[/*]
- \ Fixed an issue where foliage and certain other elements were not rendered properly in ray-traced reflections when FSR-RR / DLSS-RR was enabled.[/*]
- \ Fixed an issue where the top of the screen would flicker when DLAA and HDR options were enabled.[/*]
- \ Fixed a rendering issue affecting the character’s face indoors when the graphics preset was set to Low.[/*]
- Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.[/*]
- Fixed various localization errors and improved localization quality (game advice, etc.) across all languages.[/*]
- Fixed an issue where certain walls in Corridors of the Void were missing.[/*]
- Improved the sound so that the sound position changes together with the camera perspective.[/*]
- Fixed various other in-game issues.[/*]
- Fixed an issue where the weapon would not be visible when using the 'Stab' ability while 'Unarmed' was equipped as a secondary weapon.[/*]
- Improved the UI so that license information can now be viewed in the Credits.[/*]
- Fixed an issue the audio volume would become low when an NPC won in minigames such as Duo.[/*]
- Fixed an issue where the background audio would become distorted in certain locations and situations.[/*]
- For known issues, please check the notice below:
- \[/*]
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