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Counter-Strike 2 Update
April 1, 2026by Piggles ULTRAPRO
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".\[ ANIMGRAPH 2 ]The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.
- All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.[/*]
- Smoothed in-air crouching transitions in first and third-person.[/*]
- In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.
- Player height on ramps is now consistent and no longer depends on approach direction.[/*]
- As a result of this change, grenade lineups on sloped surfaces may have changed.[/*]
- Updated engine code to the latest version of Source 2.[/*]
- Added function GetRoundRemainingTime.[/*]
- Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.[/*]
- Mix adjustments to help accentuate jump landing sounds during combat.[/*]
- New c4 equip sound.[/*]
- Minor adjustments to ambient sound levels.[/*]
- Fixed missing ambient sounds on team selection and end of match screens.[/*]
- Fixed missing sounds in the main menu UI[/*]
- Mix tweaks while taking damage[/*]
- Fixed bug where DeathCam music cue was causing volume ducking for too long. [/*]
- Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.[/*]
- Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.[/*]
In some rare cases, when you turn your head there will be a slight unintended camera shift.[/*]The Karambit crouch animation has a strange wrist rotation.[/*]Certain combinations of graphics settings result in many things rendering as solid black.[/*]Some materials are missing their normal tint.[/*]The Default T shirt is missing its pattern.[/*]Overpass has broken shadows at Fountain, Playground and Long.[/*]Rapid hand switching just shows up as a blinking weapon.[/*]The third-person Shadow Daggers deploy animation is misbehaving.[/*]Third-person idle animations stop during first-person weapon inspects.[/*]The Paracord Knife is missing a deploy animation.[/*]