
- Dew Collectors now require jars as "fuel" to produce water.[/*]
- Jars no longer require the crucible to be crafted.[/*]
- The default jar refund chance is now set to 60%.[/*]
- Zombie XP has been rebalanced based on type, HP, and Damage.[/*]
- Added tougher biome spawn zombies to the snow and wasteland biomes.[/*]
Here is how you participate:
- Right click on the game in steam[/*]
- Click on properties[/*]
- Click the “betas” tab[/*]
- The drop down menu will have latest_experimental available <— you want THAT[/*]
- Select that and wait for the game to download[/*]
- Discord friends' sessions now appear in server browser's friends tab[/*]
- Replaced properties list for zombie xp values at the top of entityclasses.xml[/*]
- Added Roaming sounds for animalChicken and animalChickenHostile[/*]
- RWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tiles[/*]
- Radiated, charged and infernal mutated zombie's ranged attacks now have increased distance, speed and different patterns[/*]
- Enemy AI now play an alert sound when they run away from either an entity or being hurt[/*]
- RWG conversion of one L tile to a Cap per district group unless the group would split[/*]
- Stag and Doe now have roam and alert SFX[/*]
- Removed the Bone Knife requirement from the Harvest Animals Challenge[/*]
- Updated loot list parameters to include ignore_loot_abundance="true" for construction crate, hidden stash, and buried treasure[/*]
- Adjusted spawn groups for the snow biome to include Radiated, Charged, and Infernal Chuck zombie variants[/*]
- Adjusted spawn groups for the wasteland biome to include Radiated, Charged, and Infernal Mutated zombie variants[/*]
- Increased the snow biome gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30[/*]
- Increased the wasteland biome gamestage_modifier from 3 to 5 and gamestage_modifier from 30 to 50[/*]
- Adjusted the wasteland weather with new hot and cold events[/*]
- Refactored zombie xp progression based on zombie HP and Damage[/*]
- Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands to align better with other zombies in their group[/*]
- Adjusted various zombie HP values to align better with other zombies in their group[/*]
- Increased player kill XP[/*]
- Removed legacy "Boss" EntityDamage passives from Radiated Utility Worker and Radiated Businessman[/*]
- Updated chuck hand variants with new boulder projectiles that have progressive entity and block damage[/*]
- Updated loadingTipApiary to warn about closing the Apiary instead of when opening it[/*]
- Dew Collector requires jars as a "fuel type" to produce water [/*]
- Crafting jars no longer requires the crucible[/*]
- Updated the hit mask override on chuck zombie hands from arrow to rocket to prevent boulders from passing through bars[/*]
- Gyrocopter can now have 5 mod slots (requires a new gyro to be crafted)[/*]
- PC/Mac/Linux now use an uncompressed texture for the road splat map for higher quality blending[/*]
- Increased dire wolf and zombie bear hearing and sight ranges[/*]
- Increased mutated zombie ranged attack damage[/*]
- Bears can now fit through 1x2m openings[/*]
- Snakes now play footstep sounds[/*]
- Improved terrain blending where topsoil is removed[/*]
- Disabled allharvest HarvestCount penalty on several melee weapons to allow basic resource harvesting such as plant fibers, wood, and stone[/*]
- Updated harvest tags on several blocks for perkJunkMiner[/*]
- Updated oreWoodHarvest tag to only be applied to wood, stone, ore, clay, and sand[/*]
- Updated localization for armor perks to describe their loot boosted items[/*]
- Separated the dew collector and apiary fuel windows in code and XUI[/*]
- Dew Collector output now has 3 rows for a total of 9 slots[/*]
- Replaced old buff names used in logic for Stage 2 storm buffs[/*]
- Reduced completion requirements of several medical challenges to 5 - If the challenge cannot be redeemed, one additional cure will trigger the completion[/*]
- Paint rotation on baseboard in hospital_01[/*]
- Switching Challenge tabs should no longer cause them to flicker[/*]
- Large Quest Generators now display their smoke particles correctly[/*]
- Localization keys for shapewedge60TipTrimQuarterLeft2Sided and shapewedge60TrimQuarterRight2Sided were flipped[/*]
- Localization typo in some quest reward bundle descriptions[/*]
- Removed debug logging of friend IDs[/*]
- Vultures on a dedicated server would only attack once[/*]
- ChangeBlocks could set the wrong neighbor block’s topsoil to broken[/*]
- AI targeting range for nearest player was too short and inconsistent[/*]
- Bear attack was hitting before animation hit[/*]
- The spawner source was set after the entity was spawned in four cases [/*]
- RWG mixer was using mountains instead of burntForest_mountains[/*]
- Tagging issue that would prevent Legendary Parts from spawning when any armor perk was active[/*]
- Apiary fuel is no longer lost when the apiary is picked up[/*]
- Progression bar no longer resets if fuel is removed from collector class workstations[/*]
- Shift-Click for "fuel" items in the collector class workstations is now working[/*]
- Set the default jar refund rate to 60%[/*]
- Floating platforms on growing trees are no longer possible[/*]
- Issues with adding/removing vehicle storage mods and item loss[/*]
- Large ragdoll forces no longer launches small animal corpses long distances[/*]
- Sleepers had too short of a kill off timeout[/*]
- Rogue Armor Set cowl would not show correctly[/*]