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V2.5 b20 EXP update -b23 hotfix
December 18, 2025by Hated

We are also testing a fix for an issue where when clients install vehicle storage mods after the vehicle had loot in it, this occasionally results in a deletion of the modded vehicle's storage.b23 hotfix:Vehicle storage item deletion was successfully fixed.here's what changed since b20:Changed
- Trader Jen model updated[/*]
- Adding a vehicle storage mod removes existing inventory[/*]
- Short animals were not just walking through 1m openings[/*]
- Dogs and wolves were too tall to walk through 1m openings[/*]
- Spawn menu would spawn entities on the player's head if looking downward[/*]
- Honey Glazed Sham and Master Chef causing an empty recipe ingredient[/*]
Here's what changed since b18:Added
- Inventory UI Audio - Empty Jars, Beeswax, Clothes [/*]
- Loading tool tips for weather survival, seeds, Dew Collector, Apiary, and additional info about collectors [/*]
- Player smell from raw meat will be suppressed with a moderate amount of rain or snow fall [/*]
- HP of all Chuck zombie variants increased by 100 [/*]
- HP of all Mutated zombie variants increased by 200 [/*]
- Adjusted Chuck's movement speeds a little [/*]
- Increased Chuck's boulder pickup animation speed, throw attack start range and AOE damage range [/*]
- Increased the gamestage_modifier of the desert, snow, and wasteland biomes from .5,1,1.5 to 1,2,3 [/*]
- Adjusted windowEntering to prevent large POI names from overlapping the tier indicator [/*]
- Player smell to clear from wetness increasing past a threshold so you don't have to be submerged and rain or snow will also clear it [/*]
- WebDashboard Steam OpenID sign-in [/*]
- Spawning on or near your bed when not near the bed could spawn you far from it or up in the air [/*]
- Grilled Corn no longer gives free jars when consumed [/*]
- Shell ejection not properly working on several guns[/*]
- Distant Storm effect not showing for clients [/*]
- No backpack drop for armor if inventory is empty. [/*]
- Vehicle burning sound persists during pause [/*]
- Using item from backpack or repairing item in toolbelt overwrites quick swap. [/*]
- House_old_bungalow_02 texture issues [/*]
- House_old_mansard_02 garage door replacement [/*]
- House_old_bungalow_05 texture issues [/*]
- House_old_mansard_02 light bleed [/*]
- House_old_pyramid_01 loot collapse [/*]
- Lot_industrial_01 gate opens wrong way [/*]
- House_old_bungalow_02 missing textures [/*]
- Abandoned_house_10 missing paint [/*]
- Business_burnt_01 texture issues [/*]
- House_burnt_05 texture issues [/*]
- Lot_country_01 missing paint [/*]
- House_old_bungalow_02 pathing issues [/*]
- Cemetery_02 jail door placement [/*]
- Water simulation is not working in Prefab Editor. [/*]
- Water physics not working when a quest is started in Editor's playtest. [/*]
- Sprint icon not updating on gas powered vehicles [/*]
- SI issue harvesting corpse, rwg_tile_rural_straight [/*]
- House_old_mansard_07 curtain SI issue [/*]
- Updated several erroneous issues in biome hazard buffs related to hazard reducer timers counting at twice the speed [/*]
- Biome Badge to Biome Gear conversion from old save games no longer causes an instant debuff after update [/*]
- Cosmetic window flickering.[/*]