Additions
- Added Golden M1911.[/*]
- Added Big Sprinkler.[/*]
- Added reorder feature to the delivery app.[/*]
- Added 'seeded mixing' setting.[/*]
- Added dynamic reticle for ranged weapons.[/*]
- Added notifications when deliveries arrive.[/*]
- Added headshot damage multiplier for ranged weapons.[/*]
- Redesigned the delivery app.[/*]
- Employees (excluding dealers) will now consume any bagged product left in their inventory. [/*]
- Supplier relationships are now increased when you purchase items at a meetup.[/*]
- Tweaked item slot filter context menu UI.[/*]
- Tweaked product effect duration for NPCs:
- Weed = 9 hours.[/*]
- Meth = 9 hours.[/*]
- Cocaine = 6 hours.[/*]
- Shrooms = 12 hours.[/*]
- Effect durations for players are 1/3 of these values.[/*]
- The assigned employee's name is now displayed on management pop-ups.[/*]
- Tweaked the spread and aim duration of all ranged weapons.[/*]
- Tweaked the impact force of various weapons.[/*]
- Management popups are now visible even when outside of property bounds.[/*]
- NPC movement is now halted during a heavy flinch.[/*]
- Tweaked the customer product enjoyment evaluation algorithm to exclude quality consideration when used in a theoretical context (generating a deal offer, evaluating counteroffers, etc).[/*]
- Improved NPC threat response behaviour.[/*]
- Temporarily disabled the feedback system while we migrate to a different backend. The old system was vulnerable to exploits and did not handle the volume of reports sufficiently.[/*]
Bug fixes
- Fixed missing chemistry station particles.[/*]
- Fixed meth, coke, and shrooms being discovered immediately in a fresh save.[/*]
- Fixed clipboard hints not working.[/*]
- Fixed NPCs jolting when they ragdoll while crouched.[/*]
- Fixed weird collision at supplier meetups.[/*]
- Fixed the sweatshop post box mesh not reflecting the actual physical position.[/*]
- Fixed third-person gun animations sometimes getting stuck.[/*]
- Fixed NPCs sometimes not reacting to gunshots/brandishing. [/*]
- Fixed delivery duration always being 6 hours for non-host players.[/*]
- Fixed the shotgun firing sound playing several times at once when heard from a third-person perspective. [/*]