Additions
- Added new weather system:
- Clear[/*]
- Overcast[/*]
- Foggy[/*]
- Light rain[/*]
- Heavy rain[/*]
- Lightning[/*]
- Added umbrella (usable only by NPCs at the moment).[/*]
- Added a purchasable flashlight to the hardware stores.[/*]
- Added more police sentry locations.[/*]
- Added 'setweather' command.[/*]
- Added 'setweatherspeed' command.[/*]
- Added 'triggerlightning' command.[/*]
- Added 'triggerdistantthunder' command.[/*]
- Added weather-specific NPC greetings.[/*]
- Added new UI framework in preparation for controller support (not yet enabled).[/*]
- Added weather volume setting.[/*]
- Added 'rainy bonus' for deals completed during rain.[/*]
- Rebuilt the day-night cycle system.[/*]
- Changed the layout and appearance of the settings menu.[/*]
- Police will now alternate between two locations during their sentry behaviour. [/*]
- Increased warehouse worker limit from 10 -> 12.[/*]
- Tweaked shadow settings for improved coverage and quality.[/*]
- Started moving core systems into a separate assembly (ScheduleOne.Core)[/*]
- Refactored audio code.[/*]
- Rebuilt the equipping system to support left-hand equippables (umbrella).[/*]
- Added more lights to various props and buildings.[/*]
- Tweaked some overly aggressive LODs.[/*]
- Replaced various static props with physics ones.[/*]
- Police will no longer tase you if you're within arrest distance.[/*]
- Marked more geometry as static for improved culling.[/*]
- Converted several transparent materials to opaque + alpha cutoff.[/*]
- Reduced the radius of the pathfinding obstacle of the pots, allowing employees to walk in between adjacent pots.[/*]
- Tweaked blood splatter particles.[/*]
- Changed vehicle drift particles.[/*]
Bug fixes
- Fixed NPC animation resetting when switching to/from 2D impostors.[/*]
- Fixed NPC ragdoll forces not working in some cases.[/*]
- Fixed NPC head distortion during attack animations.[/*]
- Fixed boot mesh clipping with feet.[/*]
- Fixed fog being applied twice on certain objects.[/*]
- Fixed avatar shape keys not applying to higher LOD meshes.[/*]
- The player will no longer respawn inside the destroyed RV.[/*]
- Fixed jukebox volume control not working.[/*]
- Fixed missing trees in prologue.[/*]
- Refactored some employee code to reduce stuttering. [/*]
- Ultra settings no longer has a 2x render scale multiplier (whoops).[/*]
- Fixed notification sound playing twice if two notifications are received in quick succession. [/*]
- Fixed colliders blocking the knock prompt for several buildings.[/*]
- Fixed wanted level getting reduced to 'investigating' when NPCs call the police.[/*]
- Fixed vehicle impacts not dealing damage to NPCs.[/*]
- Fixed a rare load ordering issue where grow lights would try to load in before suspension racks.[/*]
- Fixed frame spike when the first vehicle pathfinding calculation occurs. [/*]