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Rocket League Patch Notes v2.66
March 10, 2026by Psyonix_Laudie

Version: Rocket League v2.66
Platforms: Epic Games Store, Steam, PlayStation, Xbox, Nintendo
Scheduled Release: March 10, 2026 4 PM PT / March 11, 2026 12 AM UTC
THE HEADLINES
- Playlist Population Numbers[/*]
- Flip Reset Indicator[/*]
- Visible Matchmaking Rating (MMR)[/*]
- Boost Timer Visualization[/*]
- Override Boost Audio Option[/*]
- Nintendo Switch DLC Update[/*]
- New Quick Chats[/*]
- Custom Training Settings Update[/*]
- Queue Menu Changes [/*]
NEW CONTENT, CHANGES & UPDATES
[p align="start"]Playlist Population Numbers[p align="start"]Good news, everyone! A really great feature has made its return, and it’s an amazing day to check the queues.[p align="start"]Playlist Population is once again visible in the Play Menu.- View total Rocket League player population.[/*]
- See playlist-specific population when you’re hovering on a mode.[/*]
- The visual effect is designed as a quick burst to reinforce the moment of reset without disrupting gameplay clarity.[/*]
- The flip reset indicator is only visible/audible to the player performing the flip reset or for spectators, but appears for all players during replays, when the option is enabled.[/*]
- You can disable the flip reset indicator in the settings.
- Disabling the flip reset indicator also turns off the effect while you spectate.[/*]
- Show your MMR on Competitive Playlist tiles.[/*]
- Display MMR on the scoreboard at the end of Ranked Matches.[/*]
- Large boost pads take 10 seconds to respawn, with the visual indicator gradually refilling over those 10 seconds until the pad is fully recharged.[/*]
- The Override Boost Audio check box can be found in the Audio tab in the settings.[/*]
- Only affects your in-match audio, not replays or menus. Other players will still hear the sound associated with the equipped Boost.[/*]
- Informational
- “One more”[/*]
- “Back Post”[/*]
- “Leaving”[/*]
- “Oops, wrong quickchat!”[/*]
- Reactions
- “Unlucky”[/*]
- “This isn’t Rocket League”[/*]
- “Oof”[/*]
- “…”[/*]
- “Be careful!”[/*]
- “Let’s lock in”[/*]
- “Brutal!” has replaced “Savage!”[/*]
- Apologies
- “All good!”[/*]
- New settings:[/*]
- Ball Speed Modifier (0%–100%, Default: 0%)
- Applies random variance to the ball’s initial speed. [/*]
- For example, at 50%, the ball’s speed can randomly increase by up to 50% or decrease by up to 50%.[/*]
- Ball Location Modifier (0–1000, Default: 0)
- Randomizes the ball’s spawn location within a radial distance from its original position.[/*]
- Ball Height Modifier (0–1000, Default: 0)
- Applies a random vertical offset to the ball’s spawn position.[/*]
- Ball may spawn higher or lower within the defined range.[/*]
- Vehicle Location Modifier (0–1000, Default: 0)
- Randomizes the vehicle’s spawn location within a radial distance from its original position.[/*]
- Vehicle Rotation Modifier (0°–100°, Default: 0°)
- Applies a random rotation variance to the vehicle’s starting orientation.
- For example, if you choose 30°, the vehicle’s forward direction will vary between -30° and +30° from the original setup.[/*]
- Applies a random rotation variance to the vehicle’s starting orientation.
- •Other new training settings:
- Spawn Vehicle on Ground (Default: On)
- When enabled, the vehicle spawns grounded.[/*]
- When disabled, the vehicle spawns using legacy Custom Training behavior (a little bit above the ground).[/*]
- Skip Goal Replay
- When enabled, goal replays are skipped during Custom Training.[/*]
- Round Start Input Delay (0–0.1 seconds, Default: 0)
- Changes how immediate a round begins after detecting player input[/*]
- 0 seconds allows for faster, more immediate control at the start of each round.[/*]
- 0.1 seconds is the legacy Custom Training behavior.[/*]
- Spawn Vehicle on Ground (Default: On)
- “Freeplay” and “Challenges” now replace “Item Shop” and “Garage” in the Queue Menu. “Training” remains unchanged.[/*]
- “Freeplay”
- Instantly loads Freeplay on your last selected map, no confirmation required.[/*]
- “Challenges”
- Opens directly to the first tab of the Challenges menu, serving as a quick-access shortcut while queued.
- “Claim” notifications won’t be displayed.[/*]
- Opens directly to the first tab of the Challenges menu, serving as a quick-access shortcut while queued.
BUG FIXES
[p align="start"]Gameplay- Removed an unintended piece of wall graffiti in The Block (Hoops) that obscured visibility of the net. [/*]
- Fixed an issue where the cage on Beckwith Park Arena’s variants could obstruct the player’s view. [/*]
- Fixed an issue that could prevent Custom Tournaments from being created. [/*]
- Fixed an issue where the in-match notification feed displayed duplicate messages during a demolition. [/*]
- On Nintendo Switch, fixed an issue where the Play Again button would occasionally not appear in the Post-Match Menu after a Competitive match. [/*]
- Fixed an issue where a Rumble power-up could be granted too early when using a power-up soon after getting demolished. [/*]
- Fixed an issue where the Magnifique Car Body Trim color would override selected paint colors and finishes. [/*]
- Fixed an issue where applying certain Decals caused the rear panel of the McLaren P1 to appear white. [/*]
- Fixed an issue where the Deep Space Trail did not consistently appear during goal replays. [/*]
- Fixed an issue where the Gravity Bomb Goal Explosion would demolish cars. [/*]