New & Changed
- New boss mission unlocked after the 12th story mission (Armament). Once it appears, you can talk to Rat about it. After completing it, new resources - chips would start dropping from hard missions[/*]
- Chips can be used to unlock card slots on exotic items, and then freely insert cards into those slots[/*]
- Chips can also be used to reroll a gun’s perks to random ones (the number and level of perks remain the same, so you’ll still need a strong base weapon)[/*]
- 3 new exotic swords, all currently obtainable in the new mission[/*]
- Codex updates[/*]
- Localization improvements[/*]
- Balance adjustments[/*]
- Rocket launcher projectiles now explode on walls[/*]
- Spider mobs have reworked behavior: they’re now more dangerous and can bite while running[/*]
- Spike’s melee attacks now deal correct damage and hit players more reliably[/*]
- Fixed a bug with controls in photo mode[/*]
- Projectile speed should now remain correct at low FPS[/*]
- Bullet collision calculations should no longer degrade when FPS drops[/*]
- Rebinding execution and interaction keys no longer causes conflicts[/*]

