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Season 10 Minor - Release Notes
October 30, 2025by nickibre

Reekwater Territory Enhancements
[p align="start"]There are major content updates to Reekwater including fixes to the Siren's Call encounter mechanics, barrel explosion systems, and overall territory stability improvements.Quality of Life Improvements
[p align="start"]There are various bug fixes addressing faction missions, damage conversion gems, perk scaling issues, and MSQ progression blockers to ensure smooth gameplay across all content areas.Combat/AI
- Reduced the power of the Distained Infliction I perk.[/*]
- Fixed the issue where the additional damage for the Beloved II perk was not functioning.[/*]
- Added a 0.1s cooldown to Lifestealer's Draught II perk to prevent the Lifesteal from triggering multiple times per activation.[/*]
- Fixed the issue where the Protector's Blessing feet and legs items had duplicate perks.[/*]
- Reduced max power of the old Enchanted Ward perk to be weaker than the new one.[/*]
- Increased power of the new Refreshing Move II perk from 1%/2% to 2%/3% and increased activation of Old Refreshing Move perk from 0.2s to 0.4s.[/*]
- Reduced duration of Old Sundering Shockwave rend from 10s to 7s.[/*]
- Changed the Condition Event on all
Protection perks to be OnActive instead of OnEquip so they do not apply when a shield is sheathed.[/*] - Updated the Elemental Aversion II to match the value of Physical Aversion II.[/*]
- Increased the power of Grit Ward II to be a max of 2.4% and reduced Grit Ward I to be a max of 1.8%.[/*]
- Fixed issue where the power was not properly increased when a shield skill perk was on a shield.[/*]
- Fixed an issue with Sapphire damage conversion gems not scaling their elemental damage with attributes.[/*]

Expeditions
- Fixed an issue with the Jester Encounter not triggering on multiple team wipes.[/*]
- Resolved pathing issues with Jester and Dahut bosses that could lead to characters idling for long periods of time.[/*]
- Fixed an issue with the Isabella Dynasty Shipyard boss fight where, if players damaged her too quickly, they could prevent progression and completion of the encounter.[/*]
Economy / Progression
- Fixed Minor Heartrunes to no longer drop from Expedition Bosses.[/*]
- Fixed Bundle of Umbral Crystals on the PVP Reward Track granting the wrong amount of Umbrals.[/*]
World Experience
- Influence Races will be scheduled for Nighthaven.[/*]
- Fixed Lvl 65 MSQ chain from being blocked if the player abandons push quests.[/*]
Social
- Added Nighthaven to territory control which has a 15% max payout.[/*]
- Reduced Edengrove max payout from 15% to 10%.[/*]
- Reduced Brimstone Sands payout max from 10% to 7.5%.[/*]
- Reduced Brightwood payout max from 10% to 5%.[/*]
- Reduced Mourningdale payout max from 7.5% to 5%..[/*]
- Fixed an issue where a territory owning company disbanding would result in a bugged territory state.[/*]
- Fixed an issue causing the table in the table flip emote to shake around.[/*]
UI/UX
- Switched Tipping Performances to Secondary Input instead of Primary Input.[/*]