
Knights and mercs, we're landing with a morning update to dig deep on F10s and crush a bunch of "root causes" of hotly reported issues. This is a big patch fix including some key balance / signposting improvements around Talents and buff effects that will help the game play more smoothly and be more clear about what Talents are offering.
Clarity on Once-a-Turn Talents

There were a number of Talents in the game that had an annoying habit of activating once and successfully working, but then being allowed to activate a second time in a Turn and eating your charge while failing to apply their Buff.
Think Skullshot - first time you shoot and kill you'd get +3 AP. Second time you shoot and kill, you'd waste the charge and get +0 AP.
With Update #238, we've addressed this Talent set by adding the once-a-turn rule
Cyber Knights: FlashpointMajor UpdatePatch Notes