
Knights and mercs, we are here tonight with Update #234, a patch full of improvements and fixes to your community F10s as we prepare for the next big push of features and content. We've fixed issues with confusing or missing buff/debuff text in talents, text formatting in Contact Traits, adjusted the exact specifics of Team Power Level gained per level, dropped the concept of cybernetics per class tree quadrant and fixed performance issues with the New Game Team screen (and entire main menu) as well as improved lighting, camera angle and centering.
Thanks for your support as we hurdle headlong toward the end of Early Access! The days are short but the updates are long, so please leave a review today.
Team Power Gains per Mission

We've improved the math behind the curve for your Team Power Level gains per miss
Cyber Knights: FlashpointMajor UpdatePatch Notes