Back to Under Par Golf ArchitectCommunity Announcements
Our biggest update YET!
March 27, 2026by yveshohler
🏌️♂️ Under Par Golf Architect – Major Update!
Hello Architects!We’re here to drop a hot new update — our biggest so far! 🔥 We’ve received an incredible amount of feedback, and we’ve worked quickly to address it.Without further ado, here’s the full changelog:⭐ NEW FEATURES
- Close the Gate System – Close the main gate and all golfers will leave the course instantly.[/*]
- Map Selection Improvements – The map selection carousel can now be moved using mouse clicks.[/*]
🔧 GAMEPLAY IMPROVEMENTS
- Adjusted course rating balance — previously required too many greens and hazards to achieve an A rating.[/*]
⛳ Golfer Behavior Improvements
- Golfers will no longer aim shots toward other holes.[/*]
- Reduced tendency to always pick the shortest path, allowing more creative course layouts.[/*]
- Ongoing improvements to shot simulation.[/*]
- Fixed issues with the hole solver when water interrupts paths.[/*]
⚖️ BALANCING
🏌️ Golfer Performance
- Long shots are now more powerful.[/*]
- Putting difficulty increased for more realistic outcomes.[/*]
- Weed and Trash will effect only nearby golfers![/*]
- You can see weed and trash in the overlay menu.[/*]
- Overlay menu changed white to dark gray to save your eyes![/*]
- Ongoing tuning of golfer needs (hunger, thirst, energy).[/*]
🤖 AI & SIMULATION
- Fixed an issue where golfers would not complete the final hole during tournaments.[/*]
🧠 Needs & Decision Making
- Golfers now prioritize closer options to satisfy their needs.[/*]
- AI will now properly exit the course when gates are closed.[/*]
- Improved gardener activity levels.[/*]
🛤️ Pathfinding Improvements
- Fixed NavMesh issues causing agents to get stuck with high population counts.[/*]
- Reduced pathfinding problems in forest areas (now walkable with higher movement cost).[/*]
👥 SOCIAL & GROUPS
- Added UI support for golfer groups.[/*]
- Groups can now share outfits for better visual clarity.[/*]
🏢 STAFF & FACILITIES
- Improved Staff House functionality:
- Increased recovery capacity (previously limited to one employee at a time).[/*]
- Benches
- Queue limited to 1 for clearer and more predictable behavior.[/*]
- Increased effective range of trash bins.[/*]
🖥️ UI / UX IMPROVEMENTS
- Expanded UI with more detailed and useful information.[/*]
- Improved clarity on how course ratings are influenced by reviews.[/*]
- Added better visibility into golfer preferences (e.g., decorations like flowerbeds).[/*]
- Now you can see where the golfers is headed![/*]
🔄 Queue System
- Queues now reorder dynamically based on actual agent positions.[/*]
⚠️ KNOWN ISSUES / WORK IN PROGRESS
- Tutorial/demo difficulty is currently too high (will be balanced in a future update).[/*]
- It can be difficult to understand when and where money is earned.[/*]
- Golfer hole ratings are not always clearly visible.[/*]
- Some 3D UI elements interfere with mouse clicks (e.g., hole lock pins).[/*]
IM SURE I'M MISSING SOMETHING!!!!!!!!!!!!! ( For example the quality settings in the settings -.-) Thanks again for your amazing feedback — it’s helping us shape the game in a big way 💚 If you're enjoying the progress, consider leaving a Steam review — it helps us a lot!See you on the course! ⛳
