
Today, we want to share some stories with the development roadmap.
Lobotomy Corporation is under development with a total of nine team members. It has been three years since we started our first development, and we have become a company that has been launched on Steam.
The fans who met at various events during one year and the ones who cheered us by e-mail became a great power for us.
In addition, through the various updates, we feel a lot of shortages and we can grow a lot on our own.
If possible, we want to complete Lobotomy Corporation safely and we would like to make next game to continue showing various stories of the world belonging to Lobotomy Corporation that cannot be solved by this game.
Currently, nine members of ProjectMoon are all paid the same monthly salary of 1500$, and have spent one year maintaining office rent and translation costs. In addition, since we are translating through professional companies to improve the quality of the translation from two months ago, we have to pay a translation fee of nearly 2000$ a month for every update, and inevitably we have to put less text into the game than before.
Unfortunately, stable operations are now difficult.
If we consider labor, rent, translation fee, etc. from the profits except for the steam commission and corporation tax, the minimum monthly operating expenses for the company are spent from 15,000$ to 20,000$. Now that all of our team members have reached a certain age, it is difficult to keep up with the project simply by dreaming and creative activity.
As we have done so far, we would like to develop each Abnormality and contents, but due to the reasons mentioned above, it will be difficult to plan and implement as much in terms of time and cost as before.
We will make sure that the roadmap is complete and offical release before March. As long as there is no significant increase in sales volume, it is judged to be the last line that can operate financially until the month of March, 2018.
We afraid that the content that is updated during this process may be poorer than the players' expectation.
Even if it is not perfect, we think that completing the Lobotomy Corporation from the sustainable line to the end is our top priority and the least reward for our fans.
We apologize for that we can't continually updated our content for better quality.
It is a game that is still lacking a lot yet, but thanks to those who play it fun.